Remy’s upset about something. Not sure what. The podcast ends, but then it keeps going anyway.
Mike is attacked by a wild quiz. The toad spell becomes Remy’s entire way of life. The Red Soul is back – but not for long. The Basilisk is also back but it’s okay actually. Cyclone fortresses are cool but how do they work? Joe Rogan’s not gonna see this episode coming.
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We play until we defeat Gottos in Fynn then drop by the Tower of Mysidia. Garland sasses us on mic. We celebrate our first chocobo sighting then face our greatest challenge yet: pronunciation. Mike and Remy steal a sacred artifact and kill a member of an endangered species. Gosh, what else happened? Enter Layla the pirate. Exit the king. We break out of the prison in our mind. Plus, move over flat Earth theory — the toroid globe is here to explain the world map.
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Mike & Remy say goodbye to Josef, say hello to Pancake Josef, snowcraft into the icy Snow Cave, and finally blow up the Dreadnaught. Now we have questions. Is the Adamantoise actually a turtle or a tortoise? Why the Red Soul gotta be so nasty? Why is gold stuff better than mythril stuff? What happens if we blow up the dreadnought before saving Princess Hilda? Can Were-Panthers turn into humans or…? Whyyyyyy so many empty rooms?
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We play until the Dreadnaught takes off. Actually we still like this game a lot. Airships are cool. Dreadnoughts are very cool. But then Palamecia does war crimes. Let’s talk about what makes FF2 unique so far. New mechanics, new ways of interacting. Remy gets wrecked by werewolves and vampires. Will other Universal Monsters join in later? This game tells you what areas you’re supposed to wait to enter by ruthlessly killing you when you step out of line. Plus: Purple Pajama Wizard betrayal.
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